About Me

My photo
Perth, WA, Australia
Hi everybody!!

My name is Matt.

I am a 3D artist who is dedicated, passionate and thrives on learning new skills.

My aim in life is to be the best I possibly can be at what I do.

I hope you like what you see and don't be afraid to ask any questions.

Thank you all

Email : mostro@iinet.net.au

Friday, December 7, 2012

Mining Animation

Hi guys! Here is a small Mining animation that I did for Constructive Media.

Hope you like it!

Wednesday, November 28, 2012

Architectural Animation for Telethon Home

Here is a project for the Telethon Home built by In-Vogue Donated to raise money for the Telethon Charity Through Constructive Media.
In this I took part in modelling some of the components, Lighting the scene, Animating rendering and compositing of the final Animation!

Constructive Media Contractor Works

Here are some of the latest work done for Constructive Media!
Learning to use Vray and composting the final images to these standards is a skill that I know will help me on countless occasions.

From Mining to medical I worked as a contractor to Constructive for around 6 months in which I learned many different skills and worked on a large variety of projects including Mining, Architectural, Mining and Corporate. These included work ranging from modelling of highly detailed components and Architecture to Rendering and setting up lighting to achieve the final Animated results!

Immersive Technologies Latest Real Time Models

Here are some Real Time Screenshots from some of the latest mine-sites Immersive technology created Simulators for. It was and is great experience and exposure to the enormous field of Mining in Australia and World wide. All the images in this are not rendered but in a gaming engine meaning all the textures and details are UV'd instead of rendered. 

This makes adding details harder and more challenging but gives great experience in the mapping and creating texture maps that has given me an invaluable asset to my skills.

Monday, April 18, 2011

Mining and Architectural show reel

Hi everyone! I haven't posted anything in a while so here is a short show reel of some mining work done in the past 2 years.

All of it is modeled in 3DSMAX and most of it rendered in Vray. If you want to make it bigger watch it full screen with 1080p settings.

Thanks for watching

Sunday, September 12, 2010

Patient Care Game

Hi everyone and here is the latest finished "game"(more a small simulation) called BOCAP

This was done for Subversive games for a client that wanted a reproduction of their Patient facility to train staff on the actions to take with different problematic patients.

Wednesday, August 18, 2010

Immersive Technologies Pro 3 Renders

Immersive Technologies, leading mining simulator trainer, asked me to take some of their structural extremely complex models and to reduce them to a usable size and in the end render them to their liking.

The final product, as you can see, ended up being a very professional and strong piece of work.

Monday, August 9, 2010

Mike Ropata Haul Truck Animation.

My latest client Mike Ropata, a Haul truck driving trainer, required an animation of a haul truck approaching a digger, being loaded in the correct manner and then leave.

I found some small problems with the required motion of the truck as the animation needed to be spot on for the trainees.

I believe all in all the end quality was good for the time frame and I am very happy to have worked on this project.

Monday, December 7, 2009

Motion capture

Here is some motion capture that was done today. I'l add much more once i get the data so that I can show the animation and actor side by side

Monday, November 30, 2009

Recent Projects

Hi all I am currently working on some animation for a miner in the BHP project. Just thought I'd share some screen shots here.

Recent Projects

Architectural work

Some Old work that I thought might be worthy of sharing

Old Characters, critiques and comments welcome:

In the beginning there was nothing.....

Hi everybody and welcome to my blog!!!!

This is my first entry so I would like to begin by introducing myself.

My name is Matt and I am a Digital artist.

I currently live in Australia and moved here 9 years ago (2000) at the age of 13.

My parents had enough of Italy and, with the country's many political and economic problems left behind, decided to immigrate to give their 3 sons (me and my 2 little brothers) a life.

After a steep learning curve to kick-start my English language and several years making friends and playing video games I met a skateboarder Named Russel (who I called Raitzu for years due to my heavy accent and understanding problems.) who was doing a Computer science degree. One day he decided to show me some of the neat projects he was working on and introduced me to a program named Milkshape 3D.

He had to create a character for the popular Counter-Strike and import it in the game successfully to pass his assignment.

That was the day (sometime in 2002) that I became hooked on 3D modelling and the beginning of my career in Digital art. (Thank you Raitzu hehehe)

I have been in the CGI industry for about 3 years now with an extra 5 years of personal projects and studies.

I specialize in 3D which can vary from architectural pieces to characters for games.

My passion begun on one beautiful morning after Christmas in 1993 when my father decided to introduce me to the Nintendo gaming console.(Oh what a day!)

Hooked on videogames from the age of 5 I grew up wanting 1 thing in life...... yes you guessed it!!

Making art for games!!!!

So here I am!

After 2 years studying multimedia at the West Coast Tafe of Joondalup, and after winning a series of prizes I was hired at a mining simulation Company named Immersive Technologies.

Thinking of myself as a 3D genius didn't help. I realized I knew so little about what my work involved and, thanking my talented co workers at Immersive, I underwent through an immense transformation in my skills.

After a year and a half filled with improvements in both my skills in 3D modelling, texturing animation etc. etc. the financial crisis hit Australia.

(Wasn't really a crisis. It was just a lot of big companies literally doing number 2's in their pants because of a stock market crash and, in consequence, started a worldwide chain reaction that ultimately reached even the smaller companies in Australia.)

Due to this minor inconvenience I, and many other workers in the world, was made redundant.(No grudges held. I still see my ex co-workers)

After 3 months of job applications being sent to various 3D companies (and after my very nice first visit back to Italy in 9 years) I was contacted by Simon Wittber. The company he was working for needed a 3D artist to help with their latest serious game. A Simulation of BHP's Port Hedland operations up in the north of Western Australia.

Well well..... what a spill.....

Anyway this leads me to now and since I can't read into the future I'l end my first post with this.

Thanks to all who read this and if you have any questions feel free to ask them.

Over and out.